Posted by Aram Jabbari // Manager of Public Relations and Sales, Atlus
The Kingdom of Boletaria is now open to you, brave adventurers/PlayStation Blog readers: Demon’s Souls for PlayStation 3 is now available in retailers across North America.
For months leading up to its release, we’ve emphasized the game’s difficulty level, striving in every instance not to misrepresent the game and to ensure that curious gamers are not caught off guard by the challenges that await them. That said, we don’t want anyone to steer clear of the game because of what they’ve heard. If that is not the perfect segue into some starting tips for new heroes, then I don’t know what is.
Demon’s General Warning: Fire can be hazardous to your health
*Mild Spoiler Alert*
Your first task in Demon’s Souls, before even jumping into the game world, is to create your character. Demon’s Souls offers 10 different player classes, each with different starting stats and equipment.
Unlike many RPGs, Demon’s Souls does not punish players for choosing something out of line with their play style. Regardless of which class you pick, you’ll be able to eventually do anything another class is more capable of at the start; all it takes is a little extra work. Therefore, if you want to be a spellcaster, archer, or melee fighter, it will make more sense to choose an appropriate class to start, but just because you do so doesn’t mean you won’t be dabbling in other classes’ strengths later on, and you probably won’t be anywhere near as tempted as in other RPGs to keep creating new characters and playing the first bit over and over again in order to make that perfect build. That simply isn’t accomplished at the beginning; it’s done over the course of your epic adventure (as it should be).
I (and most Demon’s Souls players, it seems) would recommend the Royalty class to most newcomers. The Royalty class begins with a Soul Level of 1, which means that the Soul Point requirement for advancing the first few levels is the least, allowing players the most early stat customization options. Moreover, the class begins with a catalyst (wand) and the Soul Arrow spell memorized, making them a long-range spell casting force to be reckoned with. On top of all this, they start with the Fragrant Ring equipped, an item that offers slow but steady Magic Point regeneration. For more class tips, and other helpful info, consult our newly launched wiki.
This description may make the Royalty class sound like a no-brainer (and I’m sure some Demon’s Souls players would argue that is the case), but the beauty of the game is that the class decision at the beginning ultimately makes little difference to the vast majority of the game experience (contrary to most games). Not to suggest that customization doesn’t matter; in fact, it matters a great deal!
Rather, in Demon’s Souls, it is the choices you make on how to advance and evolve your character that are key, delivering a MUCH more satisfying and rewarding role-playing experience than many other entries in the genre. Also, the Royalty class will initially suffer in up-close combat, something to consider if that’s your style (and consideration of what exactly your preferred play style in such a game actually is is crucial to your enjoyment of the game… again, something that other RPGs don’t really take into consideration).
My, how many eyes you have…
Don’t worry when you die almost immediately at the end of the tutorial; death is unavoidable by design. You’ll be revived in the Nexus by the Maiden in Black, who will later on be your means for advancing/leveling your character. The first and only region you’ll initially have access to is the Boletarian Palace (1-1). Don’t be alarmed when you begin this area and find a number of bloodstains (indications of other players’ deaths, if you’re connected to PlayStation Network). The game takes a little getting used to, hence some folks meeting early (and repeated, at times) deaths.
Here are a few important tips:
1. Watch your stamina carefully – Stamina is crucial to melee fighting in Demon’s Souls. There have been very well-received RPGs in gaming history that have allowed players to simply hack away at the attack button, but this is NOT the case in Demon’s Souls. You will only be able to string/combo attack as long as you have stamina (the green bar) left, and when it is depleted, you’ll just stand there and be open to attack unless you move around intelligently and manage your stamina well. Power swings take more stamina (duh), and absorbing a power hit will deplete you as much if not more (and if you’re already low on stamina, will stun you and open you up to attacks).
2. Don’t try to get away with more than makes logical sense – That is to say, if you think it would be ill-advised to take on 4-5 foes at once in real life, don’t put yourself in that situation in Demon’s Souls. Rushing ahead foolishly will get a lot of enemy attention. Sound judgment would suggest progressing with a more measured pace, only antagonizing a manageable number of enemies and making your life easier.
3. Shield if you got’em – If you are a melee fighter, you’d be remiss not to use your shield at every possible opportunity. With most shields, you’ll still take a bit of damage when you absorb a blow using a shield (although the amount varies with shield quality, and some shields negate all damage), but it will be far less than having no shield at all (even faced with fire/magic attacks, a shield can help reduce damage taken).
4. Pay CLOSE attention to your surroundings (and if you’re playing online, the hints left by others) – The game will rarely warn you if you’re about to make a mistake or head in a path not quite appropriate for your character. It will instead let you make the mistake, die, and hopefully learn from it. That said, the messaging system and bloodstain system built into the game give players connected to PSN an ample supply of hints and warnings for avoiding ambushes, traps, and dangerous foes (for more info, watch our second walkthrough video, which touches on the online features extensively.
Once you get the hang of 1-1 and defeat the area’s boss, Demon’s Souls opens up to you—literally. You’ll be able to access the initial area of all of the five other archstones AND you’ll receive the Blue eye stone, which lets you drop Soul Signs on the ground and, when you’re dead/in soul form, you can be summoned by living players into their games to assist them in their quest.
You could have helpful information like this if you pick up the Deluxe Edition, which is selling rather briskly, and snag yourself the strategy guide, which is not sold separately…
I’ll suggest beginners proceed to 1-2 or 2-1 after completing 1-1, or, at the very least, leave the fifth archstone for a little later. It’s a bit more challenging (relatively speaking) and will be more enjoyable a little later on.
Demon’s Souls is a very hard game to sum up or describe in a short amount of space, as evidenced by this rather lengthy blog entry. As deep and nuanced as the game is, as much as there is to get out of it, players will find the actual game mechanics incredibly simple and intuitive. It’s breaking out of the run-and-gun (or hack-and-slash, rather) mentality of other games that can be a challenge. Once you manage to, though, expect one of the most rewarding, satisfying, time-sucking roleplaying experiences you’ve ever had, complete with beautiful visuals, haunting music, and some of the most immersive stages ever.
We’re really excited to join you in the Kingdom of Boletaria and perhaps fight alongside you as you confront a towering boss (or help you fend off another invading player from your world), but don’t only take our word for it; plenty of critics agree:
9/10, Editor’s Choice Award — “Brutally challenging and utterly engrossing, this innovative role-playing game is one of the year’s best.” — GameSpot
95 — “Gorgeous, thoughtful, and complete unto itself, it’s the second-best title I’ve played this year. Maybe even better.” — Play Magazine
5/5 — “Demon’s Souls is the best game I’ve played all year.” — RPGamer
95 — “Without question, Demon’s Souls is one of 2009’s finest titles, and an amazing, challenging journey without equal.” — GameCritics
94 — “This is a truly exceptional RPG experience that hasn’t been offered by any other game in its genre.” — GameZone
Demon’s Souls is out now for PlayStation 3…see you online!
As a thanks for all your interest and support of Demon’s Souls, we’ve got 10 signed posters (by Mr. Takeshi Kajii, producer) to give out to folks. All you have to do is comment about this blog post and tell us what class you’ll be when you finally get the game (for more info regarding classes, visit the official game site at www.demons-souls.com). We’ll choose 10 winners and send them one of these ultra-rare collectibles!
The results are in from E3, and it seems Nathan Drake has already claimed his treasure; Uncharted 2: Among Thieves took home several “Best of E3″ awards, including nods from 1UP, G4, Platform Nation, Go! Gaming Giant, Game Focus, and GamePro. And if you’re a participant in the exclusive UNCHARTED 2: Among Thieves Multiplayer Beta, you’re already getting a taste of what is shaping up to be Naughty Dog’s most ambitious video game to date.
The Uncharted 2 Multiplayer Beta is about to enter its second week, and we’re already making some tweaks to improve your experience. We are preparing a patch for release in the next few days. Properly applying this patch requires some careful attention on your end: You must watch the screen closely while booting into the beta. As soon as you see the patch message come up in the XMB overlay, you should hit X to accept as quickly as possible.

If you miss the window your PS3 will reset but NOT patch. Simply launch the game and you can try again.
We’ll post a notice on the PlayStation.com UNCHARTED 2 Multiplayer Beta Forum letting you know when the patch goes live, and we’ll also Tweet it out as well on the PlayStation and Naughty Dog Twitter accounts.
Here’s what this beta patch will address:
General
- Grenade explosions now apply damage properly
Matchmaking
- Players should no longer get hung up in matchmaking for long periods of time
Bug Fixes
- Ranks should no longer reset randomly
- Quitting the game will no longer reset the PS3
- Player collision – players should no longer get hung up on each other when moving through the environment
- Player will now be killed if stuck in falling animation for too long
- In Plunder mode, treasures will no longer disappear during matches
Note: ALL RANKS WILL BE RESET WITH THE PATCH
We are also pleased to announce that we will hold four “Play with the Developer” events in the UNCHARTED 2 Multiplayer Beta over the next two weeks, starting today! During these time slots, a lot of us at Naughty Dog will be online playing the game with all of you! You can tell the Dogs apart from other players because they’ll be playing with different models – a pirate for the villains and Drake with a Naughty Dog t-shirt for the heroes.
The dates and times are below:
Tuesday, June 9 – 4:00 PM to 6:00 PM PT (What time is this in my time zone?)
Thursday, June 11 – 6:00 PM to 8:00 PM PT (What time is this in my time zone?)
Tuesday, June 16 – 4:00 PM to 6:00 PM PT (What time is this in my time zone?)
Thursday, June 18 – 6:00 PM to 8:00 PM PT (What time is this in my time zone?)
Join us for some fun!
Posted by Jason Coker // Associate Producer, PAIN
My Peoples, it’s no secret that PAIN is the People’s Game. Our community has asked us for certain features or types of gameplay, and we’ve taken that feedback and turned it into modes, characters, bug fixes, and so on. No doubt, continued development of PAIN is a time-consuming process filled with pitfalls and turmoil, but in the end, it seems to be working out for the best. We never seem to be able to give you enough content quickly enough, but we get some quality feedback every time we release new content (not just praise – constructive criticism is welcome, too).
PAIN was never designed with online play in mind. The sheer number of active objects flying around at any given time during a single launch is ridiculous to process, and then when you factor in the possibility of each of those objects hitting another object – perhaps an exploding one – the situation becomes even nuttier. With that in mind, we were a bit stupefied when the People said that they wanted PAIN online. That is by no means a small task, but somehow the evil geniuses at Idol Minds have managed to pull it off, and the patch is now live. The patch is free, and it will allow you to play all your favorite multiplayer PAIN Modes against your buddies online. You can get your text chat on, of course, but it wouldn’t be PAIN without being able to talk trash, so we’ve included voice chat as well. Personally, I think that getting a strike or even a spare in PAIN Bowling with Jarvis’ L2 + X pose says more than I ever could, but it’s your world.
We’re about to drop the Smack Pack on you (sold separately), which includes the Darts and Fortress game Modes. As I’m sure you know, traditional Darts wouldn’t be suitable for PAIN. We wouldn’t dare make something as simple as launching a character into an oversized dartboard. Instead, you have to launch you character toward a giant sticky billboard with multiple bullseyes painted on it, in the process grabbing another character (or bomb) and chucking it at the billboard. Sounds simple enough, eh? Oh, I forgot to mention the fact that your opponents have distractions to jack you up during your flight to the billboard. It makes it even more satisfying to clear the distractions and pull off a bullseye, so I hope your game is in order.
Fortress is the other half of the Smack Pack, and it pits you against up to three opponents, each of you with a giant fortress on a floating platform in the sky. On offense, your task is to aim at an opponent’s fortress, launch and grab an exploding object, and chuck it at their fortress to inflict maximum damage. Every bit of damage you do costs that player points, and when their score reaches zero, that player is eliminated. Obviously, we’d never make it easy for you to do something like that, so at the beginning of each game, every player gets a chance to select their defenses, which range from everything from reinforcements that toughen up your walls, to flying mailboxes and cereal that knock launching enemies out of play, to blue screens that fly up and take out enemies and/or their projectiles. Fortress is a blast to play (no pun intended), so make sure your trash talk is ready.
Like all of the current offline multiplayer Modes in PAIN, Darts and Fortress are playable offline, too. In both modes, the various objects and distractions in the game depend on the environment in which you’re playing. For example, if you’re playing Fortress in the Amusement Park, you’re grabbing and chucking exploding teddy bears. Likewise, if you’re playing Fortress in the Movie Studio, you might see some cameras being used to strengthen your opponents’ walls. Both Modes will be playable in all future environments as well.
As always, we look forward to hearing back from you all on online multiplayer once you get a taste. It’s a nice addition to the world of PAIN, and I have a feeling that everybody’s going to be “leveling up” their PAIN skills as a result of the new competition within the community. Let us know what you think. As always, we’re listening. So get out of here and GO ONLINE LATER TODAY!!!!!!
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Your email address:We're excited to announce to you, Playfire.com members, something we've all been waiting for... Our good friends at Sony have allowed us to reveal the design for the upcoming official Sony PSN Portable ID! Scheduled to hit very soon, we're all excited at Playfire, and cannot wait to try it out! The ID will be from eu.playstation.com and it'll update automatically based on the Portal.
Epic Games' Steve Polge wrote on the forums:
Unfortunately, due to circumstances out of our control, the certification process for the PS3 patch and DLC has taken much longer than we expected. As a result, we have been forced to push back the release date for the PS3 version to 3/19.The free update continues Epic's post-release support of the Unreal Tournament games, although this is the first time console gamers will be getting a taste. Among the contents of the Titan Pack are nearly 20 new maps, two new weapons, and support for Steam Achievements and PS3 Trophies. There's a lot to look forward to, so hopefully Epic won't have lost the faith of any PS3 gamers that now face an additional wait before getting any new official content. At least they're not losing out as much as owners of the mod-less 360 version areThe PC patch contains updates that will improve mods cooked for PS3, so we'll be taking advantage of this extra time to work with mod authors to make sure the best mods for UT3 are cooked with the latest patch.
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| Street Fighter IV, F.E.A.R. 2 1v1 ladders open![]() Street Fighter IV and F.E.A.R. 2, two of the year's biggest releases hit store shelves this month, and to celebrate the launch of both titles, GGL has opened ladders for them across all supported platforms. Find out if you're the best Street Fighter in 1v1 ladders for Xbox 360 and PlayStation 3, or test your mettle against your F.E.A.R. 2 rivals on Xbox 360, PlayStation 3 and PC. Join the ladders by following the links below! FEATURE: If Street Fighter IV characters were MMA fighters...![]() Ever wonder what it would be like if Street Fighter characters existed in real life? You're not the only one. It turns out that the characters in Street Fighter IV have some incredibly true to life parallels in the mixed martial arts circuit. Who is Ryu's real life doppelganger? What about new femme fatale Crimson Viper? We break down the entire Street Fighter IV roster and look at real life counterparts from the fight scene! ClanBase Spring 2009 Cup Season begins!![]() ClanBase proudly presents the Spring 2009 Cup Season! This season we are proud to announce five exclusive competitions in EuroCup XIX and no less than 68 OpenCups across 29 games! Cup signups are open now and run until March 1. The season will run March 23 through July 4. Get in the Global Gamer!Do you have tips or opinions to share about your favorite games? Sound off and be featured in our newsletter! Here's a featured blog from our community:
To be featured, follow these links to write a blog: | ||||
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| Gold Box Discount: | - | $30.01 | |
| Gold Box Price: | $29.98 | (50% off) | |
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PS3 Forum Community to Meet, Discuss, and form Team & player alliances on PSN.
This PS3 community blog is to assist in Matchmaking Individuals and Clans alike to facilitate competitive or cooperative goals online. As Multiplayer games continue to increase in size, it can be daunting to keep a full roster for tournaments and balance skill levels. For those who prefer to fly solo here is where you can choose to get in on some of the multiplayer action/tournaments w/o committing to a specific group/clan permanently. As with any Online Forum community to be successful it is YOU the contributors to this blog that can make it happen. Any that choose to become an Author and wish to have their own area [Category] can do so. I want to remind you, this is a PS3 forum only, any other content may be altered or removed at the administrator's discretion.
If you have any questions or would like to contribute as an Author please direct them to Lugoves Admin@lugoves.com. Thanks for checking us out, now let's get the Game on!
PS3 Gamer Alliance Website