New JLA PS3 Multiplayer Clan Member - youngstar1587
Please welcome our newest JLA PS3 Multiplayer clan member!
youngstar1587 is also registered in Playfire with the same ID. youngstar1587 has Call of Duty: World at War and Metal Gear Solid 4.
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Please welcome our newest JLA PS3 Multiplayer clan member!
youngstar1587 is also registered in Playfire with the same ID. youngstar1587 has Call of Duty: World at War and Metal Gear Solid 4.
Posted by Sebastian Downie // Producer, Guerrilla Games
Hello there PlayStation Blog! It’s good to be back. And it’s even better to be back with some exciting news for you guys. There is a new DLC pack incoming, called Napalm & Cordite. It has flames and bolts will fulfill the wishes of many of our weirdest fans. There will be more info on that next week, for now let’s focus on the patch.
As with any good DLC, it needs a great patch. We’ve been scouring the forums, stopping and interrogating you in the streets and using futuristic mind-reading technology* to find out what you wanted changed in Killzone 2 and have done our best to try and accommodate that with our patches. So it is time for the latest and greatest update to come to Killzone 2, imaginatively titled: Patch 1.28. (How we come up with these snappy names I’ll never know)
So without further ado, here is the official press-release with the list of new features and fixes for you to go through and discuss further. I’ll be hanging around the comments section for a wee while, so feel free to ask any questions you might have regarding the below, or anything Killzone related.
Over and out. Seb “MotherH” Downie
*Futuristic technology comprising mainly of some rope, a hammer and some knee-caps.
On Tuesday, June July 14th 2009 at 8AM Greenwich Mean Time, Guerrilla Games will release the 10th update for the visceral shooter, Killzone 2.
Patch 1.28 will be 91MB in size (316MB for Asian release) and will be released worldwide simultaneously pending a server update. There will be an anticipated server down-time of about 2 hours while the patch is rolled out and the server updates are completed and tested. The following fixes and features are included in this latest release:
- Feature - Code support for DLC pack III “Napalm & Cordite”. The update will enable players to create games with the newest maps “Suljeva Cliffside” and “Arctower Landing”
- Feature - Code support for DLC to allow the additions of the Flamethrower and the Boltgun to multiplayer.
- Trophies – New trophies added for DLC pack III “Napalm and Cordite”.
- Feature - Detailed information screen when browsing games. Items displayed include: Friendly Fire, Faction Balancing, Custom Weapons and Custom Badges as well as the region, game size, selected maps and allowed Missions and Badges.
- Feature - Higher values for Bodycount mode. Players can now create games with 5, 10, 15, 20, 25, 50, 100 and 200 points to increase the time of the mode for 32 player games.
- Feature - Moderators can now create double-points events.
- Fix for persistent squads now working correctly when users using separate Japanese accounts join Friends.
- New loading screens.
- Moderation – Additional powers and functionality for online moderators.
- Fix for Clan Leader leaving his clan before an active Tournament of Clan Challenge.
- Fix for score replication on different clients.
- Fix for a Clan Challenge results displaying a won/lost games as a ‘Draw’.
- Fix for incorrect Tournament timings being displayed for (semi)-final.
- Fix for an empty message pop-up being displayed.
- ‘High Precision Mode’ now defaulting when requested.
- Fix for stuttering audio on the Asian version.
- Fix for network error displayed when trying to log in with another users account.
- Fix to reduce network traffic and improve performance.
- Fix for occasionally being displayed an empty background when ‘Join Friend’ via Communications tab.
- Exploit – Pyrrhus Rise map boundary fix.
- Exploit – Radec Academy collision fix to prevent players being revived inside a pillar and using it to their advantage.
- Cosmetic fix for Medic Gun visual effects.
- Cosmetic fix for Search & Retrieve object being cloaked by the Scout.
- Cosmetic fix for Scouts body remaining cloaked after being mortally wounded (i.e. headshot).
- Gameplay – Damage from Sentry bots tweaked back on request of the community.
- Collection of minor code fixes.
For the latest new content, news and all things Killzone, visit www.Killzone.com which will also reflect the changes made to the game such as being able to view Battle Replays of games played out on the new maps or being able to use the new settings to create Clan Challenges or Tournaments. Further features and fixes to www.Killzone.com include:
- Feature - Tournaments - Full tournament functionality enabled once again.
- Feature - Upcoming Tournaments are now displayed in a clan’s calendar.
- Feature - Upcoming Tournaments are now displayed in My Killzone upcoming events.
- Feature - Upcoming Tournaments are now displayed in clan communication center.
- Feature - Tournament and Clan Challenge support for DLC Pack III “Napalm & Cordite”.
- Feature - Additions of sounds in Battle Replays.
- Feature - Additional animations in Battle Replays.
- PlayStation®3 landing page updated.
- Higher selectable Bodycount values when creating Tournaments or Clan Challenges via www.Killzone.com.
- Various bug-fixes and minor updates.
Welcome back to your all-points BOLO bulletin wherein I give you, the beautiful people of the PlayStation Home community, a head’s up on what to keep your eyes open for in our next publishing update. This Thursday, you’ll see that we decided to start the 4th of July festivities a few days early – and with a serious bang - by shooting some truly explosive content your way.
Up first is the electrifying inFAMOUS game space: The Abandoned Docks of Empire City. This awesome space supports the next level of UGC (User-Generated Content) on the Home platform with its Graffiti Wall mini-game. Here, you can use our graffiti tools to design your own unique art to display to your friends. There’s also a voting feature so that you can give props to the creators of your favorite designs, and a feature that allows you to share your masterworks and check out your friends’ latest and greatest creations – be it simple scribbles or extravagant frescos.
The Abandoned Docks of Empire City also marks a first for Home in that it will broadcast exclusive media developed by Sucker Punch, specifically for the hardcore inFAMOUS fans. And to top it all off, we also managed to squeeze an extra mini-game into the space – a scrolling shooter-type button-masher called Reaper Shock that lets the community compete for high scores on the built-in global leaderboard (and rewards the most highly skilled with some rad reward items to decorate your avatar and your personal space with). For a full walk-through on the new space, check out: IGN.com.
In other news: Ubisoft continues to deliver by patching their hit title Far Cry 2 to support game launching in Home. So be sure to visit the Far Cry 2 space to meet up with new people to launch into the multiplayer version of this groundbreaking FPS, and keep your eye on the official PlayStation Home Clubs and Events forums at PlayStation.com for more details about the special Far Cry 2 game-launching events we have planned for later this week.
Those of you that participated in the epic Hamsters vs. Humans battle a few weekends back will be rewarded with your free aviator helmets (for the guys) and fedoras (for the girls) for doing your part in helping keep Home pro-Human…for the time being at least. We’ll also be making available some limited Independence Day-themed goods, some basketball and hockey gear for you sports fanatics, free G-Force shirts, and assorted other apparel. So be sure to check out the Mall for updates to our stores come Thursday morning.
On top of all this, we’ve managed to work out a few pesky bugs that you have reported to us over at the official PlayStation Home Support sub-forum at PlayStation.com. You’ll notice that your Ghostbusters Firehouse and Loot Sound Stage personal spaces can now support Picture Frames (and that the latter has been patched for voice chat capabilities). As always, we thank you for your patience while we work to optimize your Home experience and encourage you to continue to report any bugs to us using the aforementioned Support sub-forum.
See you all in Home!