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March 31, 2009

New JLA PS3 Multiplayer Clan Member forestjwp123082

Clan,
            Please welcome our newest clan member
forestjwp123082 - " Forest"        

Forestjwp123082 goes by the Playfire ID forestjwp.   Forest has Resistance, Warhawk, and Burnout Paradise. He plans on possibly getting Resistance 2 or Killzone 2.

Forest currently doesn't have a mic/headset but is quick on email for communications.

Please update your PSN Friends List.

kalel52

March 27, 2009

XI on Playstation Home

Facebook | XI on Playstation Home EU or NA PSN PS3 xi The world’s first console-based Alternate Reality Game starts today in PlayStation Home. Called Xi , the adventure takes place in a series of secret areas in Home – and beyond – changing day by day, week by week, in real time. Anyone with a PLAYSTATION 3 can join in the fun for free. To discover the mystery of Xi, simply log on to PlayStation Home and look for the graffiti on the wall in the main square. Find that, and all will be revealed….

March 25, 2009

R2 Update & DLC

Resistance 2 DLC and Patch 1.50 Available for Download on March 26

Posted by Bryan Intihar // Community Manager, Insomniac Games

Game on! Tomorrow (March 26) we’ll be bringing you a host of downloadable content for Resistance 2, plus another patch that helps improve the online experience even further (and includes several requests that came from…well, you!). So let’s get right down to it, shall we?

The DLC comes in two forms: new competitive multiplayer maps and character skins. The Aftermath Map Pack features three new battlefields, two set in Twin Falls (Aftermath and Pit Stop) and another in Orick (Outpost). All of the maps support 20-player Deathmatch and Team Deathmatch, while Outpost also lets you play 20-player Core Control. The Aftermath Map Pack will be available for download through the PlayStation Store for $5.99.

Resistance 2 screenshote Rick Lumberyard Cloven

We also have six new competitive multiplayer character skins. In addition to our usual band of brothers (of the human, Cloven, and Chimeran variety), we even have two selections for our female R2 players. You can download the following skins through the PlayStation Store for $0.99 each: Rachael Parker, Female Soldier, Ravager, Cloven (Retribution model), Ranger Variation, and Black Ops Variation.

Then we have patch 1.50, or what some on the MyResistance.net forums have been calling the “the big patch.” And it definitely lives up to that nickname—it’s quite substantial. Once you install the patch (the download prompt will come up automatically once you start R2), you’ll now be treated to:

    Meltdown Mode: We’ve read the message-board comments. We’ve seen the online petition. You want it? You got it! Patch 1.50 brings back Meltdown, the popular Resistance: Fall of Man multiplayer mode in which each team attempts to gain control of the map by capturing beacons.

    Superhuman Co-op Mode: Does your eight-man Specter squad possess the skills to survive this all-new difficulty? It features stronger enemies and disables auto-respawning (only another squadmate can revive you), but dishes out bigger rewards (double the Grey Tech and XP per round).

    Second PSN Login Support: Your fellow couch potato can now save their character’s multiplayer progress, thanks to the added option to log in with two unique PSN accounts.


But that’s really just the beginning of patch 1.50’s offerings:

  • XP balance adjustments for competitive mode
  • Announcements screen
  • Failsafe save support
  • Password protected custom games
  • Added ability to “Report” player
  • Teams switch sides between Core Control rounds
  • Players now automatically go to staging after every competitive or cooperative game (regame)
  • Localization updates
  • Various stat fixes
  • Collision fixes on Bryce Canyon and Holar Tower cooperative levels
  • New leaderboards
  • Map fixes for competitive Chicago level
  • Games with Friends and Clan members in them are now highlighted in the “Find Game” screen
  • Limited late joining has been added to ranked games
  • Deathmatch spawning has been improved
  • Players can’t earn progress towards Berserks when they are dead
  • Reduced sprint speed of core carrier in Core Control games
  • Cooperative XP bonuses have been increased by 30%
  • Cooperative games respawn time is now 20 seconds
  • Players keep their grenades if they get revived in a cooperative game
  • Players now have a “Join Game” option for players on their friends list
  • A player’s own name is now in white in the obituary text

New Medals:

  • Savant – Come in first place 30 times in ranked matches (Comp)
  • Hero – Come in first place 60 times in ranked matches (Comp)
  • Legend – Come in first place 100 times in ranked matches (Comp)
  • Tools of Destruction – Score 100 kills with every single weapon (Comp)
  • Master Strategist – Score 100 kills with full health (Comp)
  • Arch Rival – Kill 500 rival squad members (Comp)
  • Full Honors – Take each class to max level (Coop)
  • Prophet – Revive 500 players (Coop)
  • Secret Agent – Obtain all spec ops upgrades (Coop)
  • Surgeon General – Obtain all medic upgrades (Coop)
  • Specter Elite – Obtain all soldier upgrades (Coop)
  • Like a Surgeon - 100 Splicer Kills (Comp)
  • Shake N’ Bake - 100 Pulse Cannon Kills (Comp)

New Ribbons:

  • Quickdraw – Get the first kill of the round (Comp)
  • Manic Medic – Heal for 1000 points within 3 seconds (Coop)
  • Solid Solider – Absorb 500 points of damage within a few seconds with your force barrier (Global)
  • Specter Survivor – Survive an objective without dying (Coop)
  • Specter Medic – Revive 2 or more allies within a few seconds (Coop)
  • Hail Mary – Throw ammo and hit your target from at least 10 meters away (Coop)
  • Quick and Painless – Score 3 headshots kills in a row (Global)

If you have any questions concerning the DLC and patch 1.50, you can find us on the MyResistance.net forums.

Any of you peeps gonna try this?

OnLive: Beta Program OnLive is launching the world’s highest performance Games On Demand service, instantly delivering the latest high-end titles over home broadband Internet to the TV and entry-level PCs and Macs. Founded by noted technology entrepreneur Steve Perlman (WebTV, QuickTime) and incubated within the Rearden media and technology incubator, OnLive spent seven years in stealth development before officially unveiling in March 2009. OnLive, together with its Mova subsidiary, lies directly at the nexus of several key trends, all of which are reshaping the way we think about and use digital media: * The shift to cloud computing, displacing the limitations, cost and complexity of local computing; * An explosion of consumer broadband connectivity, bringing fast bandwidth to the home; * Unprecedented innovation, creativity and expansion within the video game market. Pioneering the delivery of rich interactive media to the home, OnLive will change the way that entertainment applications are created, delivered and consumed. Any Game. Anytime. Anywhere. OnLive instantly connects you to the hottest games through your broadband Internet connection. Top Games, Top Names Try before you buy Demo games or watch top players. Any game, instantly No big download or installs. Performance High-octane games No high-end hardware required. State-of-the-art gaming Always the latest titles running smooth as silk. Community Massive spectating Instant community on a epic scale. Brag Clips™ Show the world your best (or worst) moves. How OnLive Works Diagram Powerful Gaming Made Easy * Connect to OnLive with your TV, PC or Mac and start a game * Your game runs in a state-of-the-art OnLive game server center * OnLive connects you to game servers through the Internet, instantly sending your controller actions upstream and the results back downstream at blinding fast speeds * Enjoy ultra high-performance gameplay on your TV or entry-level PC or Mac

March 22, 2009

Found this on the Forums. Kinda Helpful (1) Errata

killzoneperksnoscalefy6.jpg

This thread is to discuss your thoughts on the multiplayer classes/badges and what you think good combinations will be. The classes are: Rifleman, Scout, Assault, Saboteur, Medic, Tactician, and Engineer. Most classes of a Secondary and Primary ability. You can customize different classes’ primary with another’s secondary for custom originality.

Rifleman
-The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.

Engineer
-Primary badge ability: Sets up an automated turret which targets the enemy.
-Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.

Medic
-Primary badge ability: Revives downed team mates.
-Secondary badge ability: Throws a health pack, which can be picked up by other players.

Scout
-Primary badge ability: Uses a cloaking suit to become near-invisible.
-Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Assault
-Primary badge ability: Dons heavy armour twice as strong as normal.
-Secondary badge ability: Temporarily boosts running speed.

Tactician
-Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.
-Secondary badge ability: Requests air support from a sentry bot which targets the enemy.

Saboteur
-Primary badge ability: Assumes the disguise of a randomly selected enemy player.
-Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.

ERRATA [In Pic] The engineers primary & secondary are the wrong way around

March 19, 2009

Pain Now Multi-Player w/ Voice Chat

I Came To Bring The PAIN

Posted by Jason Coker // Associate Producer, PAIN

My Peoples, it’s no secret that PAIN is the People’s Game. Our community has asked us for certain features or types of gameplay, and we’ve taken that feedback and turned it into modes, characters, bug fixes, and so on. No doubt, continued development of PAIN is a time-consuming process filled with pitfalls and turmoil, but in the end, it seems to be working out for the best. We never seem to be able to give you enough content quickly enough, but we get some quality feedback every time we release new content (not just praise – constructive criticism is welcome, too).

PAIN was never designed with online play in mind. The sheer number of active objects flying around at any given time during a single launch is ridiculous to process, and then when you factor in the possibility of each of those objects hitting another object – perhaps an exploding one – the situation becomes even nuttier. With that in mind, we were a bit stupefied when the People said that they wanted PAIN online. That is by no means a small task, but somehow the evil geniuses at Idol Minds have managed to pull it off, and the patch is now live. The patch is free, and it will allow you to play all your favorite multiplayer PAIN Modes against your buddies online. You can get your text chat on, of course, but it wouldn’t be PAIN without being able to talk trash, so we’ve included voice chat as well. Personally, I think that getting a strike or even a spare in PAIN Bowling with Jarvis’ L2 + X pose says more than I ever could, but it’s your world.

We’re about to drop the Smack Pack on you (sold separately), which includes the Darts and Fortress game Modes. As I’m sure you know, traditional Darts wouldn’t be suitable for PAIN. We wouldn’t dare make something as simple as launching a character into an oversized dartboard. Instead, you have to launch you character toward a giant sticky billboard with multiple bullseyes painted on it, in the process grabbing another character (or bomb) and chucking it at the billboard. Sounds simple enough, eh? Oh, I forgot to mention the fact that your opponents have distractions to jack you up during your flight to the billboard. It makes it even more satisfying to clear the distractions and pull off a bullseye, so I hope your game is in order.

PAIN Update Screenshot Darts


Fortress is the other half of the Smack Pack, and it pits you against up to three opponents, each of you with a giant fortress on a floating platform in the sky. On offense, your task is to aim at an opponent’s fortress, launch and grab an exploding object, and chuck it at their fortress to inflict maximum damage. Every bit of damage you do costs that player points, and when their score reaches zero, that player is eliminated. Obviously, we’d never make it easy for you to do something like that, so at the beginning of each game, every player gets a chance to select their defenses, which range from everything from reinforcements that toughen up your walls, to flying mailboxes and cereal that knock launching enemies out of play, to blue screens that fly up and take out enemies and/or their projectiles. Fortress is a blast to play (no pun intended), so make sure your trash talk is ready.

PAIN Update Screenshot Fortress

Like all of the current offline multiplayer Modes in PAIN, Darts and Fortress are playable offline, too. In both modes, the various objects and distractions in the game depend on the environment in which you’re playing. For example, if you’re playing Fortress in the Amusement Park, you’re grabbing and chucking exploding teddy bears. Likewise, if you’re playing Fortress in the Movie Studio, you might see some cameras being used to strengthen your opponents’ walls. Both Modes will be playable in all future environments as well.

As always, we look forward to hearing back from you all on online multiplayer once you get a taste. It’s a nice addition to the world of PAIN, and I have a feeling that everybody’s going to be “leveling up” their PAIN skills as a result of the new competition within the community. Let us know what you think. As always, we’re listening. So get out of here and GO ONLINE LATER TODAY!!!!!!

UT3 Free Download/ patch [57 Trophies]

Free Unreal Tournament 3 Titan Pack Lands Tomorrow - PlayStation.Blog | Comments (0) | TrackBacks (0)

March 18, 2009

PSP RR Tournament

GGL Global Gaming Launches Road to Retribution Tournament - PlayStation.Blog GGL Global Gaming Launches Road to Retribution Tournament Posted by Brian Keltner // Public Relations Specialist GGL Resistance Retribution tournament Resistance: Retribution has only been available for mere hours, but we hope you’ve been practicing! Starting today, there’s more than James Grayson’s life on the line – try $25,000 in Sony prizes. Global Gaming and SCEA have teamed up to offer fans the Road to Retribution Tournament, where Resistance Retribution players go head-to-head on the new PSP-exclusive third person shooter. Registration for the 2v2 and 4v4 ladders kicks off today, and runs through May 10, 2009. The top players from the ladders will move up to compete in the bracket playoffs from May 13, 2009 to May 31, 2009 and battle it out for SonyStyle gear from PlayStation, PSP system prize packs, and Resistance: Retribution inspired leather bomber jackets. To join the open ladder, participants can head over the the Road to Retribution GGL site to complete the online registration form. All players must be legal residents of the U.S. or Canada and at least 13 years of age. For additional information on the tournament, go to www.RoadToRetribution.GGL.com. Good luck! HelpHelp Guide GGL Network * WoW Guru * PSXExtreme * ijji.com * JayisGames.com * Filecloud * PurePlay * WeakGame.com * Stratics * QJ.NET * Game Score * Games * Groups * Competitions * Members * Teams * Blogs * Forums Sign Out Lugoves Lugoves My Messages: 154 (38 New) My Challenges: 0 My Matches: 0 * PSP * Game Home * Members (9) * Groups (0) * Content * Play * Forum Members Online: 0 * Join Community * Share Game * Make a Group * Make a Competition Resistance: Retribution 2v2 Ladder! Resistance: Retribution 4v4 Ladder! Resistance: Retribution 1v1 Ladder! * 2v2 * 4v4 Resistance Retribution - PlayStation Portable Game Overview Resistance Retribution - PlayStation Portable * Game Popularity: #191 * Released: Mar 17 2009 * Game Genre: Actn * Publisher: N/A * Developer: Sony Bend * ESRB Rating: Mature Rating 7 Vote!

March 17, 2009

RR For PSP Out Now

Resistance: Retribution - Available Now

Resistance: Retribution Out Today, Chat with the Devs Tomorrow

Resistance: Retribution arrives in stores today and there is a lot going on this week in celebration.

Resistance: Retribution action

First, reviews have begun appearing. Below is a selection of a few that have shown up over the last week including three which have given it Editors Choice Awards!

  • “Resistance: Retribution goes toe to toe with it’s big brothers on the PLAYSTATION 3 and it’s a must play for fans of the series or those looking for a shooter for the road.” 9.4 out of 10 GameTrailers
  • “PSP owners don’t want to miss out on this one.” 9.0 out of 10 - GameZone (Editors Choice)
  • “Resistance: Retribution is excellent.” 9.2 out of 10 – IGN (Editors Choice)
  • “Resistance: Retribution is easily one of the best looking PSP games available.” 9.5 out of 10 – PGNX (Editors Choice)
  • ASK MEN: 9.2 out of 10
  • GAME PRO: 4 out of 5
  • SPIKE.com

Additionally, the soundtrack is set to appear on iTunes beginning today. Composed by Garry Schyman the soundtrack he created really evokes the action and suspense of Resistance: Retribution. Here’s a sample of one of the tracks called “Chimera Attack.”

Last week, Bryan Intihar at Insomniac Games wrapped up their feature stories on Resistance: Retribution at MyResistance.net. With topics ranging from The Story to The Weapons, the feature ended with information about Resistance: Retribution Connect. Check them all out here.

Finally, the Bend Studio is going to participate in a live chat tomorrow, here on the PlayStation Blog. John Garvin and Chris Reese will be on hand to answer your questions about making the game, the story, working with Insomniac, etc. Come back by the blog on March 18th at 12:00 Noon PDT and check it out.

And check out the Resistance: Retribution Facebook fan page!

I told you there was a lot of stuff!

Resistance Retribution (PSP)


Buy Now

Release Date: 03/17/2009
ESRB Rating: Mature
Genre: Action
Publisher: SCEA
Developer: Sony Bend
The 1UP Network features reviews from our panel of experts, including our editors at Electronic Gaming Monthly. We rate games on a scale of A+ through F. Anything we score in the A+ through A- range is considered excellent, B+ through B- is good, C+ through C- is average, D+ through D- is bad, and F is terrible. Here are our Resistance: Retribution PSP reviews from editors and members.

Reviews

What Retribution lacks in multiplayer, it makes up for with a fully loaded single-player campaign.
Resistance's name carries quite a bit of weight with FPS fans, but as a Sony published title, the only place to extend the franchise (without an all-out sequel) is on PSP. And that's just what Sony Bend has done with Resistance: Retribution, the latest chapter in the franchise. There's a lot that could have gone wrong in transitioning the console-centric title to the handheld: The lack of a second analog stick presents obvious problems for a shooter, and the game eschews its first-person roots for a third-person perspective. But while hardly perfect, it succeeds in living up to the Resistance brand and is one of the best run-and-gun shooters on PSP.

The game addresses the solo analog stick issue with a lock-on, auto-aim system. When you first pick up the game, it's easy to assume the simplified setup is just a crutch -- you automatically lock onto enemies when they pass through your large aiming reticule's line-of-sight, leaving you to open fire without worrying about precision aiming. As you spend more time with the game, it becomes apparent that the developers made the right choice. Not having to worry about manually targeting enemies allows you to pull off quick headshots (something that is borderline necessary for tackling a certain kamikaze enemy), effectively take cover, and nimbly dodge enemy Auger fire (which can pass through solid objects). And when you need to target a specific enemy, pressing up on the D-pad allows you to take manual control of your aim, but this also leaves you in a precarious position since you're then unable to move.

Click the image above to check out all Resistance: Retribution screens.

As effective as it is in mitigating the lack of a second analog stick, Retribution's auto-aim can cause problems in the heat of battle. Occasionally, your sights will target a relatively harmless enemy ducking behind cover 30 feet away when there's a much more pressing threat within arm's reach. Without any way to quickly swap between targets (other than moving the camera and hoping the lock-on switches), you'll suffer a substantial number of deaths as a result of the auto-aim targeting the wrong enemy.

But no matter how you decide to dispatch your enemies, it's hard to tell whether or not your bullets are having any effect until your foes are dead. Outside of a red blip on your targeting reticule (which I hadn't noticed until more than halfway through the game), there's almost never any indication that your bullets are finding their mark. Outside of the rare, huge enemies, the Chimera grunts stand their ground when being shot, seemingly unaffected -- even when taking a shotgun blast to the chest. The reticule blip makes sense when using the Auger to fire through walls at enemies, but it's annoying that enemies don't react to your gunfire when shot.

The inconsistent AI further compounds the problem. You'll never see anything as complex as a flanking maneuver, but enemies sometimes use cover when it's available. Other times, your target will make the boneheaded decision of running directly up to you -- not taking any cover whatsoever -- almost as if he's asking to be killed. It would be one thing if they were trying to rush you with a purpose, but the choice seems arbitrary and only leads to the aforementioned situation where the auto-aim locks onto a distant enemy rather than the more immediate threat.

Click the image above to check out all Resistance: Retribution screens.

Retribution's multiplayer also doesn't quite live up to the Resistance name. Eight players can face off online in five different game modes, which, for a PSP game, sounds like a pretty full-featured package, though none of the modes are unique (deathmatch, CTF, last man standing, and a slight twist on king of the hill). While the sheer number of players the PS3 games have wouldn't be possible on PSP, surely Retribution could have offered some customization in unranked games beyond just toggling auto-aim on or off and adjusting the score limit. And the positive reinforcement that rewards even the bad players in Resistance 2 -- you net experience for shooting an enemy player (even if you don't get the kill) and can cash it in for a temporary buff -- is glaringly absent.

Retribution's portable aspect does allow for some minor innovation, though; namely "Retribution Connect," a feature that lets you connect your PSP to a PS3 running Resistance 2. Linking the two unlocks extra content in Retribution, like new weapons and access to new areas, which also provides an incentive to replay the campaign. And, if portability isn't a big factor, Connect also enables you to play Retribution with a DualShock controller. Unfortunately, your PS3 copy of Resistance 2 doesn't get any similar benefits. Still, it's a great example of what's possible for PS3/PSP connectivity.

In spite of its many flaws, Retribution is most certainly worth playing for any shooter fan with a PSP. Even after completing the single-player story, there's reason to go back and replay individual levels: Each has separate goals, like getting a certain number of headshots or not taking damage through a particular area, as well as hidden intel pickups that flesh out the back story. The multiplayer component isn't likely to keep you occupied for long, but there's more than enough single-player content -- especially if you can take advantage of the Retribution Connect extras -- to warrant a purchase. Resistance fans won't be disappointed and newcomers to the franchise will find a very competent portable shooter in Retribution.

Online Contest for GT 5 Prologue

Take the Logitech Challenge in Gran Turismo 5 Prologue - PlayStation.Blog

GT5 Prologue Contest

Take the Logitech Challenge in Gran Turismo 5 Prologue Posted by Chris Pate // Global Product Marketing Manager, Logitech Hey, racing fans. This is Chris Pate, Global Product Marketing Manager at Logitech for all of our steering controllers. I am happy to announce that we are partnering with Gran Turismo to hold an exciting online racing event, the Logitech Challenge. Beginning tomorrow, Wednesday March 18, 2009, there will be three one-week long online competitions in Gran Turismo 5 Prologue, where players compete for the fastest lap time using the specified course and vehicle class. Each week, the top three players will be selected to receive some great prizes from Logitech, including some of our best wheel controllers. Additionally, five players will be selected randomly, regardless of lap time, from among all of the race participants for the week to receive our latest Driving Force GT wheel. To compete, just boot up the game, go to the Online Events section of the main menu, and look for the Logitech Challenge event. Then you just enter the event and post your best lap time. Logitech Challenge with Gran Turismo 5 Prologue Here’s exactly what’s at stake for the winners. The third place winner each week will receive a Logitech Driving Force Wireless wheel and a Logitech V470 Cordless Laser Mouse. The second place winner will receive a Logitech Driving Force Wireless wheel and Logitech Z-5 speakers. The first place winner each week will receive a Logitech Driving Force GT wheel, Logitech Audio Hub speakers, and a Logitech V470 Cordless Laser Mouse. And five randomly selected players each week will receive a Logitech Driving Force GT wheel. Winners will be announced after all three weeks’ competitions have ended. Players must be at least 18 years old and a resident of the United States to win. Upon completion of the competition, potential winners will be contacted so eligibility requirements can be verified. See here for complete contest rules. Check the official Gran Turismo website at the beginning of each 1-week period, starting March 18, for information on the week’s course and car list, and to read driving tips to help you improve your lap time. Learn more about Logitech’s Driving Force GT wheel here, which was designed to take advantage of exclusive Gran Turismo 5 Prologue features. You can also visit our website here and use the promo code “challenge09” to receive 10% off select PS3 products from Logitech. Good luck, and happy racing! -Chris

re: Killzone 2

Just some details to get us moving along together with KZ2. Some of us still need/want to Rank up/Practice, so all badges/maps are available/understood before entering the Clan/tournament/Valor aspect of KZ2 online [Which looks to be loads of fun] If we can get some more of those interested to accept the in game invites [to the clan] as well as sign in to the Killzone website with their PS IDs at least once we'll be better able to get together and practice as a group. Nyx and I will hopefully be able to start a server prior to 8 pm several nights a week.  You get points/ribbons etc regardless of whether the match is full or not, so don't hesitate to jump in early. We'll try to keep the sides balanced and skirmish a bit until other peeps come in, then we'll form up on the same side. If you need to obtain any specific ribbons for Badges speak up early on & we'll take turns on objectives Please either form or accept an invite to join a squad as this gives you an additional spawn point option [Onto the Squad Leader] a dedicated com channel [Do remember proximity chat is still enabled so the enemy can Hear you if they are close] I'm going to more closely mirror the more common server set ups & descriptions to ensure we attract more players. That includes Friendly Fire being ON, so keep that in mind. If you can't get into the server [Says it's full] message me and I'll check the actual player load. If I reply "keep trying" that means it's NOT full, If it really is full and the Match is almost complete, I'll message you as soon as it ends [That's when people jump out who are done playing] Otherwise, If we have good participation I'll 'kick' someone if I have to. For now, If we do our best to form squads, we'll start figuring out who likes to play which badges etc. will be invaluable information later. The online match replay feature is also helpful.  If we can get everyone who wants to play in one or two sessions like this a week, we can consider waging valor wars etc. It's all for fun, as soon as we have 3-4 clan members in everyone's personality & style really starts to shine through.  Your welcome to bring any non-clan-member friends as these sessions are meant for leveling/up, practice, and to understand how everyone prefers to play so we can eventually form effective squads etc. Since everyone has their own schedule,[And Nyx and I have a blast playing even though we're still noobish] Nyx and I will try to do this as frequently as possible. Don't forget to check the clan section within KZ2 as well as the KZ2 Website www.killzone.com as this will be how we'll get messages to everyone later without having to message the entire JLA Group, as everyone doesn't have KZ2. Look forward to seeing everyone.

March 14, 2009

KZ2 Participants. Need When do you play?

KZ2_Roster_Mar_09.bmp Hey! If everyone comments here, we can put something together to see when peeps might be available for KZ2 Clan challenges. If you haven't gotten on Killzone.com yet, it's easy & working better. Sign in with your PSN ID Here http://www.killzone.com/kz/index.psml

March 13, 2009

Per Kalel "eu.playstation.com has the North America Playstation website beat..."

EU_PSN_Tag.bmp Kalel52 says:
if you end up registering and making your PID there...our site will update auto
Kalel52 says:
http://home.comcast.net/~jla-underground/site/?/page/Members/&PHPSESSID=96c9dd41fa288184cb946437f76f076e
Lugoves says:
Can I do it via PC?
Kalel52 says:
just go to our site and click on my PID for UK
Kalel52 says:
yes
Lugoves says:
Kewl, I'm on it
Kalel52 says:
their cards auto update with trophy data and last 3 games you earned

March 11, 2009

Modern Warfare 2 Update [brief]

Call of Duty: Modern Warfare 2 Definitely Coming This Holiday

"Looking incredible" says Activision CFO.

By Kat Bailey, 03/11/2009

In case you were wondering -- yes, there will be another Call of Duty this holiday season. And believe it or not, Activision thinks it looks incredible.

Speaking at the Wedbush Morgan Securities annual meeting (via Kotaku), Acitivision Chief Financial Officer Thomas Tippl said, "Last year we had probably beaten most expert expectations by growing the Call of Duty franchise over the tremendous success that was the first iteration of Modern Warfare. For 2009, Modern Warfare is coming back, we expect it will be the most anticipated game of the year. Perhaps the number one game of the year despite the fact that it's only going to launch in the holiday season."

"There is no doubt in my mind that it will again raise the bar for the shooter genre.The game is looking incredible and Infinity Ward, the studio that is developing it, is just doing an unbelievable job."

With Call of Duty having ascended to the status of top tier franchise over the past couple years, Tippl might not be far wrong in that assessment. What do you think?

March 09, 2009

To our loyal subscribers!


Hmm. Well I think we have at least four subscribers to the JLA Blog now, so I guess we should take some time [perhaps weekly] to try to entertain these Loyal Blog-la-dites with Tidbits from the lighter side of gaming versus the regurgitated interweb postings of things already subscribed to via IGN 1UP PS Blog Kotaku etc. etc.  This week lets take a moment to experience the blissful gaming couple that is Lugoves & NightNyx…This is a work in progress.

 It was a dark and not so stormy gaming night…………..

 

Lugoves: “Oh man, Did you see THAT! I totally nailed him TWICE! What the Heck!

 

NightNyx: “ You know I can’t talk to you while I’m gaming.”

 

Lugoves: “Yeah, right, I forgot …I’ll try to keep it down.”

 

Lugoves “Did you see that! That guy is totally on the edge of the railing no one can see him,..How’d he get up there? Did you see THAT!

 

NightNyx “I can’t talk to you, you’re totally messing me up.”

 

Lugoves “ Yeah, I was just talking to myself, just ignore me.”

 

NightNyx: “ I can’t ignore you, you keep yapping”

 

Lugoves “Mumbles Something”

 

NightNyx “What’d you say?”

 

Lugoves “Nothing, Just talking to myself.”

 

NightNyx “What’s the mission? I can’t hear the sound on your TV”

 

Lugoves “Why don’t you wear your headphones?”

 

NightNyx “I don’t want to, I can hear on your TV, It just got quiet or something”

 

Lugoves “It’s cause I’m DEAD” the volume of the announcer is quieter when I’m DEAD, you totally could have healed me too.”

 

NightNyx “why didn’t you say something?”

 

Silence

 

NightNyx “How do you use the Medic thingy anyway?”

 

Lugoves “hit the right game pad button then shoot em with it” –Trying to stay alive online… “Build the stupid turret faster! Jeeze. Stop! Stop walking by me…Stupid thing starts OVER again. Grrrr.!”

 

NightNyx “It doesn’t work. I think I just shot somebody.”

 

Lugoves: “That’s HOW it works, shoot em with the medic gun.”

 

NightNyx “I keep throwing grenades at em I think”, “Which button is it?”

 

Lugoves “Uhhh. Maybe it’s the left one. I’m not PLAYING a Medic right now dear….Perhaps the right one is the Health Pack”

 

-Cat Screams in the background-

 

Lugoves “I thought I left the door cracked, who shut the sliding glass door to the porch?”

 

NightNyx “Are you talking to me again?”

 

Lugoves “No. Just myself” Gets up to let the cat(s) out.

 

Lugoves “Did The kids eat when they got home?”

 

NightNyx “Did you invite me to your squad? What do I do?” “The boy ate, the girl just went upstairs.”

 

Lugoves “Hit select”

 

Nightnyx Yells upstairs to the Girl “Come down and get something to eat, I left it on the stove.” “Then what, I hit SELECT-“

 

Lugoves” “Just accept, hit ‘x’ or something-

 

NightNyx “Why do we have to be in the same squad again?”

 

Lugoves “I dunno, we get a dedicated com channel-

 

NightNyx “For the headsets we’re not wearing?”

 

Lugoves “Yea.”

Getting There.

MyKZ2.bmp

Rewards, Ranks and Achievements

Sep 10, 2008 - by Bart Suichies
Category: Tutorials
 

It is said that all men are created equal, but Killzone 2 players know they don't remain that way for very long. During the game, players score points for killing enemies and successfully completing Mission Objectives. As the scores go up, players move up amongst the ranks, unlocking special badge abilities and receiving rewards in the process. Here is a little insight in Killzone 2's rank and reward system, which is based on skill, dedication, teamplay and honor. Do you have what it takes to make it from grunt to a decorated General?

Basic Military Ranks

Player skill and dedication translates to a player's Basic Military Rank, which is gained by killing enemies and completing Mission Objectives. Gaining a higher rank will also lead to the unlocking of content as a reward. Once players have attained a certain rank, they can only lose that rank by receiving penalty points, which a player gets by team killing or committing suicides.

  Title Points Reward
Private 0 -
Corporal 30 Create Squad Option
Sergeant 100 Create Clan Option
Sergeant 1st Class 200 TBA
Master Sergeant 350 Unlock Badge - Medic
Sergeant Major 550 TBA
Lieutenant 800 Unlock Badge - Engineer
Captain 1100 TBA
Major 1450 Unlock Badge - Tactician
Lieutenant-Colonel 1850 Unlock Badge - Assault
Colonel 2300 Unlock Badge - Saboteur
General 2800 Unlock Badge - Scout


Honor Ranks

All players automatically compete for honor ranks, which are awarded every week to the cream of the crop of players in the universe.

  Title Awarded to
Brigadier General Top 10% players in universe
Lieutenant General Top 6% players in universe
Major General Top 3% players in universe
General of the Army Top 1% players in universe


Honor ranks are awarded by comparing player statistics over the period of one week, starting and ending on Sunday, midnight (GMT). After honor ranks have been rewarded, the gathering of statistics restarts. Players rewarded with an honor rank get a trophy that is permanent. However, the honor rank itself is being reset each week.

Ribbons

Next to attaining a certain rank, players are also rewarded for performing specific feats or accomplishing specific goals during the course of one round. These rewards come in the form of ribbons and medals, which can be viewed in the Player Profile.

Generic

Ribbon Title Awarded When...
Kill Count 10 Kills are made by the Player
Good Conduct 0 Team-Kills/Suicides are made by the Player and he has scored at least 20 points.


Badge Specific

Ribbon Title Awarded When...
Revival Specialist 5 Players Successfully Revived
Healing Specialist 5 Players Healed
Air Support Specialist 5 Kills by Air Support Called
Spawn Point Specialist 5 Players Spawned on Placed Area
Turret Specialist 5 Kills by Sentry Turret Placed
Repair Specialist 5 Objects Repaired
Boost Specialist 5 Boosts Performed
Cloak Specialist 5 Enemies Killed while Cloaked
Spot and Mark Specialist 5 Players Spot and Marked
Disguise Specialist 5 Enemies Killed while Disguised
C4 Specialist 5 Kills by Placed C4 Explosives


Combat Specific

Ribbon Title Awarded When...
Sidearm Specialist 10 Kills by Pistols
Sniper Specialist 10 Kills by Sniper Rifle
Close Combat Specialist 10 Kills by Close Combat Melee
Headshot Specialist 10 Kills by Headshots


Mission Specific

Ribbon Title Awarded When...
Search and Retrieve Specialist 2 Objectives Returned
Search and Destroy Specialist 2 Objectives Placed/Disarmed
Assassination Kill Specialist 1 Assassination Target Killed
Assassination Defend Specialist Assassination Target that survived the mission
Body Count Specialist 10 Kills Made during Mission
Capture and Hold Defend Specialist 10 Mission Points Earned Defending a Point


Medals

It's possible for players to accumulate ribbons of the same type. Once the player has been rewarded with enough ribbons of one type, he receives the associated Medal and new content is unlocked.

Generic

Medal Title Ribbons Needed Unlocks
Natural Born Killer 8x Kill Count Increased Grenade Amount
Example Soldier 8x Good Conduct Increased Start Ammo Amount


Badge Specific

Medal Title Ribbons Needed Unlocks
Trauma Surgeon 8x Revival Specialist Secondary Medic Ability
Field Medic 8x Healing Specialist Combine Medic Secondary Ability
Spawn Authority 8x Spawn Point Specialist Secondary Tactician Ability
Aerial Supportive 8x Air Support Specialist Combine Tactician Secondary Ability
Field Mechanic 8x Repair Specialist Combine Engineer Secondary Ability
Front Runner 8x Boost Specialist Combine Assault Secondary Ability
Defensive Specialist 8x Turret Specialist Secondary Engineer Ability
Shadow Marshal 8x Cloak Specialist Secondary Scout Ability
Forward Observer 8x Spot and Mark Specialist Combine Scout Secondary Ability
Master of Disguise 8x Disguise Specialist Secondary Saboteur Ability
Explosives Expert 8x C4 Specialist Combine Saboteur Secondary Ability


Combat Specific

Medal Title Ribbons Needed Unlocks
Quick Draw 8x Sidearm Specialist M4 Revolver Secondary Weapon
Hawk's Eye 8x Sniper Specialist Sniper Rifle Update
Black Belt 8x Close Combat Specialist Increased Points/Melee Kill
Head Fetish 8x Headshot Specialist Increased Points/Headshot


Mission Specific

Medal Title Ribbons Needed Unlocks
Retrieval Corps 8x Search and Retrieve Specialist Increased Points/Return
Bomb Squad 8x Search and Destroy Specialist Increased Points/Return/Disarm
Assassins League 8x Assassination Kill Specialist Increased Points/Assassination Kill
Bodyguard Alliance 8x Assassination Defend Specialist Increased Points/Defensive Kill
Corpse Counters 8x Body Count Specialist Increased Points/Kill (Body Count only)
Defense Initiative 8x Capture and Hold Defense Specialist Increased Points/Defensive Kill


Clan Valor


Valor is Killzone 2’s clan currency. It can be used to pay entry fees for clan tournaments, but also as a wager during clan matches. It can be used by clan leaders and clan officers when they create clan challenges or enter tournaments. Valor also directly determines the rank of clans, so the more Valor a clan earns, the higher it will be ranked.

Clik here to learn more about the Valor system.

Scoring Mechanics

Sep 10, 2008 - by Bart Suichies
Category: Tutorials

Killzone's Warzone scoring mechanics consists of two scoring systems that track Individual Scores and Faction Scores. The two scoring systems enable players to track their own progress and their Faction's progress during the game.

Individual Scores

Individual Scores track the player's progress in the game. All scores gained are tracked and compiled into one statistics page that is used to rank the player against other players in the game. As your scores go up, you will move up amongst the ranks and unlock badge abilities and rewards. All players start Warzone games with a score of zero. Points are gained for killing members of the opposing team or completing Mission Objectives. Points are deducted for killing members of the player's own Faction or committing suicide. Individual Scores can be gained faster if players have earned medals. As an added bonus for winning Warzones, Individual Scores of players have a bonus multiplier applied to them.

Faction Scores

Factions gain points during the Warzone by winning missions. These Mission Wins indicate the overall progress of the Faction during Warzones. Both Factions start Warzone games with zero Mission Wins. To win Warzones, Factions have to win the most Missions. Remember: by winning the Warzone, all members of the winning Faction have a bonus multiplier applied to their Individual Scores, so it is crucial that everyone plays to win!

Tracking progress and winning missions

The Mission progress-bar shows a Faction's progress during missions. At the start of a Mission, the progress-bar is empty. By completing Mission Objectives, the progress-bar fills up progressively. Factions win the Mission by having the greatest mission-progress when the Mission timer runs out or by completing the mission, filling up the progress-bar completely.

Ingame scoreboard

By pressing the select-button on the controller, players can track their current rank in the ingame scoreboard. Next to a players rank and the number of Mission Wins, the scoreboard gives an overview of the following statistics:

  • Number of deaths
  • Penalty Points (teamkills + suicides)
  • Mission Points
  • Kill Points
  • Total Points (Kill Points + Mission Points - Penalty Points)
Scoreboard Rundown

Gamemode scoring


  • The target receives 10 Individual Points if he survives the mission.
  • Players receive 5 Individual Points for mortally wounding the target.
  • Players that assassinate the target receive 5 Individual Points.

The defending faction can only win by keeping the target alive outside his base camp during the mission. Remember that a mortally wounded target can still be revived, so have medics on standby to save a wounded target and the mission! The attacking faction wins by killing the target before the time runs out. During Warzones, Factions play two rounds of the Mission, both as the assassins and target side.


  • Players are awarded with 2 Individual Points for each enemy kill.

Friendly kills and suicides do not count as a kill, but lead to loss of points. Factions win by killing the predetermined number of enemy players or by having made the most Mission Progress when the mission timer runs out.


  • Players killing enemies in a friendly Mission Area receive +1 Individual Point per kill on top of the point scored for killing an enemy.

Factions win by either holding friendly Mission Areas for a predetermined amount of time or by having made the most Mission Progress when the mission timer runs out. A Mission Area is deemed friendly while your Faction is the only one in the area.


  • Attacking Faction players get 3 Individual Points for placing an explosive charge that successfully detonates.
  • Defending Faction players killing enemies in a friendly Mission Area receive 1 Mission Point per kill on top of the point scored for killing an enemy.

The attacking Faction wins if they destroy the Mission Objective. The defending Faction wins if they prevent the attacking Faction from destroying the Mission Objective until the mission timer runs out. During Warzones, Factions play two rounds of the Mission, both as the attacking and defending side.


  • The player that returns a Mission Objective successfully is awarded 3 Individual Points.

Factions win by either returning the predetermined number of Mission Objectives or by having returned the most Mission Objectives when the mission timer runs out.

 

March 08, 2009

Playfire Sony New ID card Soon!

Get an email reminder when it comes out!

Get an email reminder when it comes out!

Enter your email address below to be alerted when this is ready:

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Exclusive announcement for Playfire.com members!

We're excited to announce to you, Playfire.com members, something we've all been waiting for... Our good friends at Sony have allowed us to reveal the design for the upcoming official Sony PSN Portable ID! Scheduled to hit very soon, we're all excited at Playfire, and cannot wait to try it out! The ID will be from eu.playstation.com and it'll update automatically based on the Portal.

March 05, 2009

Amazon Game Trade In program.

title_store_tradein._V236818993_.gif

Get 10% Off on Video Games and Accessories

Trade in a game through Amazon.com's Video Games Trade-In store before March 19, 2009 and receive 10% off a single game or accessory purchase in the Video Games store. Limit one discount per household.

Check out our Video Games Trade-In Store to start trading in your games today.
Details:-To qualify for the 10% off coupon code, you must create a trade-in order during the two-week promotion period (March 6, 2009 - March 19, 2009). Items must be postmarked no later than March 26, 2009 to qualify.
-Coupon code applies to games and accessories in the Amazon.com Video Games store, excluding console or handheld hardware.
-Trade-in submissions not accepted and returned to you do not qualify for the promotion. Your trade-in submission could be returned to you if the items are damaged or non-working, incorrect items are included in your package, or accessories such as artwork or manuals are missing. Any submission postmarked later than 7 days after a mailing label is printed will be returned to you automatically. You should receive returned games within 14 days of receipt via the U.S. Postal Service.
-Qualifying customers will be emailed their coupon code within 30 days after the promotion period has ended.
-Coupon code applies only to items shipped and sold by Amazon.com. Does not apply to items sold by other merchants on the Amazon.com Web site. Does not apply to any products purchased in Amazon.com's other sites, including Amazon.co.uk, Amazon.de, Amazon.fr, or Amazon.co.jp, or in Marketplace.
-Coupon code applies to the lowest priced qualifying item.
-Coupon code valid on purchases shipped before 12/31/09.
-Applies only to complete orders shipping to a single address that meet all other promotional requirements.
-No substitutions or rain checks.
-Offer must be redeemed through the Shopping Cart. Does not apply to orders placed with 1-Click.
-Tax, shipping, and handling charges may apply to all products.
-Offer may not be combined with other offers, including promotional certificates.
-Void where prohibited.
-Limit one discount per household.

*Official* Upcoming fixes

Hi folks,

Boost
we’ve identified and fixed the bug to do with the boost medal not being awarded. It will go into a patch we are working on at present, but there is a workaround in the mean time to get it. Simply ensure that you are the Game Creator rather than client and you’ll be awarded it.

Network Errors/Honor Ranks
We are also looking at fixing a good bunch of the network errors and are looking into the complaints about the Honor Ranks as well as a couple of other bits and pieces. We’ll provide a list of fixes when we are close to releasing the patch.

Bots
We’re working on a permanent solution for the bots stat padding and have some internal solutions that we’re going to work on implementing. We’ll let you know what those are when we’ve got the patch together and the solution implemented.

We will NOT be wiping ALL stats and padders will be looked at individually by the moderators.

www.kz.com
www.killzone.com is being sorted out today to deal with the massive traffic its been facing and hope to have some long-term solutions in place shortly.
The stats are currently empty on the site and will be repopulated soon.
The site may not contain all the game functionality at first and we’re working on bringing it back as soon as possible.

Controller Issues
We have not stopped looking into the complaints and will see what we can do about it. Any possible changes will have to be carefully implemented and tested before being deployed though. Any potential changes would not be sweeping and we’d do our best to ensure they do not negatively affect anyone not having problems.

Charge disarming
We have identified the issue where sometimes the C4 charge in Search and Destroy will not disarm. Will be fixed with the next update.

Shotgun Aim Assist
Investigating the problem and will patch it up.

Clan Games
Sometimes the clan that does not turn up for a match is awarded the win under specific circumstances. Will be patched ASAP.

Battle Replay for Map 8 - Corinth Crossing
The BR on www.killzone.com is not quite right and will be fixed soon.

Ignore list
Was found not to be functioning correctly. Will be fixed in the next patch.

Crashes
Crash when using Saboteur disguise in certain situations. Will be fixed in the next patch.
Infrequent crash when trying to start a game with an empty game name. Will be fixed soon.

Medic/Assassination
There is an issue with the Assassination target HUD icon displaying when playing as a Medic. Investigating and will be fixed.

Thanks and apologies if I am not responding to all questions, PMs and threads. There are simply not enough hours in the day to help all of you out and I have to work on the issues themselves. So please stay calm and sensible and everything will get fixed up soon. As you can see we’ve fixed up a bunch of the problems you have encountered as well as a couple more you might not be aware of. The important thing is to be patient. Any patches have to be carefully implement to ensure that no additional issues are introduced.

Guerrilla Games - Developer motherh666
Guerrilla Games - Developer
Posts: 456
Registered: 06-30-2008


motherh666
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PS3 Titan Pack for Unreal Tournament 3 Delayed


Epic pushes back the PS3 release of the Titan Pack until March 19.

By Chris Pereira, 03/04/2009
Unreal Tournament 3 screenshot
On the eve of the release of the first major expansion pack to Unreal Tournament 3, Epic Games has announced on the game's official forums (via BeyondUnreal) that the Titan Pack has been delayed on PlayStation 3. The monster-sized PC release is still on track for a release tomorrow, but PS3 owners will have to wait another two weeks, until March 19, before getting their hands on the update.

Epic Games' Steve Polge wrote on the forums:

Unfortunately, due to circumstances out of our control, the certification process for the PS3 patch and DLC has taken much longer than we expected. As a result, we have been forced to push back the release date for the PS3 version to 3/19.

The PC patch contains updates that will improve mods cooked for PS3, so we'll be taking advantage of this extra time to work with mod authors to make sure the best mods for UT3 are cooked with the latest patch.

The free update continues Epic's post-release support of the Unreal Tournament games, although this is the first time console gamers will be getting a taste. Among the contents of the Titan Pack are nearly 20 new maps, two new weapons, and support for Steam Achievements and PS3 Trophies. There's a lot to look forward to, so hopefully Epic won't have lost the faith of any PS3 gamers that now face an additional wait before getting any new official content. At least they're not losing out as much as owners of the mod-less 360 version are

March 04, 2009

Playfire [beta] is testing synching w/ PSN

playfire_sync_psn.bmp I gave it a try Wed AM. They say they'll email me when my trophies are imported.  I'll let everyone know if it works here, so you can switch from *manual*.

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