Found this on the Forums. Kinda Helpful (1) Errata
This thread is to discuss your thoughts on the multiplayer classes/badges and what you think good combinations will be. The classes are: Rifleman, Scout, Assault, Saboteur, Medic, Tactician, and Engineer. Most classes of a Secondary and Primary ability. You can customize different classes’ primary with another’s secondary for custom originality.
Rifleman
-The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.
Engineer
-Primary badge ability: Sets up an automated turret which targets the enemy.
-Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.
Medic
-Primary badge ability: Revives downed team mates.
-Secondary badge ability: Throws a health pack, which can be picked up by other players.
Scout
-Primary badge ability: Uses a cloaking suit to become near-invisible.
-Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.
Assault
-Primary badge ability: Dons heavy armour twice as strong as normal.
-Secondary badge ability: Temporarily boosts running speed.
Tactician
-Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.
-Secondary badge ability: Requests air support from a sentry bot which targets the enemy.
Saboteur
-Primary badge ability: Assumes the disguise of a randomly selected enemy player.
-Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.
Comments
Found this in the Forums. Thought it might be helpful.
Posted by: Lugoves | March 22, 2009 09:04 AM
PS: Right click on Image to see full flow chart.
Posted by: Lugoves | March 22, 2009 09:10 AM
I FRIGGEN LOVE THIS GAME!! I'm only a lieutenant.... but still.
Posted by: Jo-louie | March 22, 2009 04:50 PM
thanks..this definitely helps!
Posted by: kalel52 | March 23, 2009 09:00 AM
Kewl. I was gonna *complain* ya got us in a *BodyCount* only [Team Deathmatch] last nite :-), but it really helped my overall K/D Ratio as I was running 1.2 last nite, and my overall is only .7. Thanks. I do like playing all the modes, but I get carried away trying to complete Objective based modes w/ wrong character/badge type. :-)The Matches are quicker too. Was it on purpose? Or did you just jump in the server before ya noticed?
Posted by: Lugoves | March 23, 2009 10:11 AM
was on purpose...needed to rank up fast to unlock all the classes...almost at general...we can mix it up next clan nite or maybe create a game for the clan? Do you know if it allows for dedicated clan slots so we don't have to keep checking back on full games?
Posted by: kalel52 | March 23, 2009 01:51 PM
Not sure body count is the fastest way to rank up, but I guess it depends how ya play. [More on that later] As for "clan slots" the only option is to make it "Clans Only" which I guess pretty much assures they'll be slots as the server will take longer to fill, but anyone that is IN a clan can Join Server [to the best of my understanding] I haven't found an option to "save slots" for friends/clan. Back to Stats...I guess you're right, For the *active* clan members Body Count comprises [On Average] 61% of the "Mission Points" ---You & Otakorp especially with 94% of your *Mission Points* coming from Body Count...Exception is Draco with 44% of his *mission points* derived from Search & Destroy [Only 30% from Body Count] Do remember *Mission Points* [Once again on average for Active Clan Members]are Only %31.53 of your total points ... so it's not just WHAT you do, but How well you do whichever mode. Too much Geek? [I made a spreadsheet[ attached click "Lugoves" at bottom of this Comment]
http://lugoves.com/blog1/KZ_Stat_analysis.bmp
Posted by: Lugoves | March 23, 2009 02:32 PM